[Patch Notes] 3.2.1

[Patch Notes] 3.2.1

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[Republic Day Events]

https://lh3.googleusercontent.com/skPNZf-xgm1_rUbmyOT0JXyBFN5UDVGsT846bG5mFm0yVlv2bx6CXI6l7h5TGe8uhBv75vsQvEqecYSFxwWzjyU_ALV-VPJhNlsarHNwxacOi3ZlZ9cDm_3L1EoN4NGoiSo58AD1NlbuB9cEqVrEkMaR7eABymg54EkW658CccOJOTUO6FykATgYdw

99th Anniversary of Republic Day of Turkey events have been released.

Click to see more details.

 

[Halloween Events]

https://lh6.googleusercontent.com/DRGIh9YsbHHoDmdXqjjzYCSH9UKpmdld6ZKINZKWNSOPXvHeLrzzAEch5SA5ihV0TQs073UtcUdooK_azn9F2yu-JuHGcWRie_s7tQbB2MyWWz6gqqWr7Gbn5JF84UYf42EAOJooikXgpKd1ksU7HrXHEa6lGREpp_P5TgJ8-ANLJpsy_khBhiWLAA

Happy Halloween to everyone!

Halloween special events are online now. Visit [Darcia] to see the “Halloween limited-item quests” in Dorion. Challenge Witchy, Spooky and Trickster Pumpkin to receive abundant rewards. Events will be held for a week. 

Click to see more details.

 

[Monster Races]

“Reptile” has been added to monster races. 

Click to see all monster races.

 

[Daily Sign-in Rewards]

https://lh6.googleusercontent.com/jCsgyvi2L5fFr295QnJVb8nOkDljZdGB-ij5fTfD6ccI6bnDpfInrs3OYIm09y-nwe1Lu0vSqMwFqTV9KuNimpA2wxF9ukhu7AZNy233sEAhSnDRC8fwzR5dkTCqs8UR-qAJOSRg_hG-9qe5jWWG5fQ7IHCnpatbrLRVheHjHLSLxf9D7cJ8syFLXw

Daily sign-in rewards have been added to the game. It’s going to be tested for a week letting players claim extra rewards during the test. It’ll be activated with the actual rewards after the test. Please report any bugs or problems during the test period.

 

https://lh6.googleusercontent.com/07zLCIDKdJxUzPBd0zMGhwONk51IAxF3LEyRNm7auL_1TeZr_VAihh2Uh2L2IknNU7L915MX9nJGL-Ub76E9qLXQEjrwv50rI2KxLOzF7S6NMAAXkKHFJiFlk34d4K86mUVoHhnKYA84tp_rPAmGKCSxhX9IIRg7oS4VOenXDsvVVQ58mc_jWdQ2Fg

 

[Optimization]

  • Optimized the low and high performances.
  • Fixed the problem where the wings that should remain hidden after using the “camouflage” skill even though you have hidden the wings in the settings menu.
  • Optimized the auto attack (R) mechanics. Also fixed the problems about auto attack on Row Assistant.


 

[Skill Adjustments]

  • Mage’s “Teleporting Portal” skill mechanics have been changed.

(Summons an exit portal on a selected area and an entrance portal on your location. Party members who step on the entrance portal get teleported to the exit portal. Portals last for 5 seconds.)

  • Fixed the Rogue’s passive ability "Devotion" which reduces damage taken to work with other passive skills.

 

[UI Adjustments]

  • Fixed the issue while moving “partybar, target bar, hp bar, chat and system chat” windows. Also fixed the issue that couldn’t be moved to the edges of right and left of the screen when UI scaled.
  • Fixed the issue on entry levels of events on the event schedule.
  • Fixed the text issues when event windows are minimized.
  • Fixed the issue where the party matching record is not deleted on the characters’ IGN even though you’re already in a party.
  • Fixed some texts on skills that were released with max Lv75 cap update.
  • Added a higher font size for the chat texts. Check the chat settings to see it.
  • Texts which haven’t been sent are colored according to the channel you’re on.

https://lh4.googleusercontent.com/MqOAy6SSTqatRqILfZ6r2AJF1ORiFpJtfTD_rwIOeyCDcYrO5I3bXOK5h09b5MEoWTFVQcgG2AjVwewUF9_FNT98DGo2gkObWGdVQj758qbfsCGGm3RxSO-WD9Y0sC3AYN81_gQrFPl5sIVu4x3NEuV4772FYVvLESyvSMYI3AHFzFo7kqKNRHrQbQ

 

  • Added an opacity option for your inventory, skills, skillbar and character details windows on the settings menu.

https://lh4.googleusercontent.com/WkRhhFGg86QhvU2ndpX23y5NAnTdxrqpukle7i5gYuCES56b5ChkgzEGvtmiPYNQJJb7X7yAW8PxTYRx6tHaPzzjwAgBD15CTPSUqWly7sFXkptR4IaZdXRRWq-T0TcJEALFzDn58KYQFTeOkw5Hjl2TjqhYIS3DSCMdOv0lqKnMThU5U3TMoDBeRA

 

  • Updated the limit to 10 columns that showing up to 3 columns of your private messages on your screen when turned off. More pm windows can now be displayed on your screen.
  • Added an option that you can or cannot show chat bubbles on screen.

https://lh4.googleusercontent.com/SRVQQcZccoRq9wWx66WuzIC1WnC7_bC_qh6dNRXit0XOfpVXmwl8LiP33kqrS9voBU6afGZfQVCrTLkwIEuy44yQzz5Gt1ZitakNd8FuOObqhypCiKVmfTZfztp0L5maH1gUTiPUoRbBz11yA1JGSPdb6j9-DrYbOPVCLnvON2o_XPRih4NFLH6BlA


 

[Limit Adjustments]

Woodcutting

Xp Bonus

50%

Woodcutting

Speed Bonus

50%

Mining

Xp Bonus

50%

Mining

Speed Bonus

50%

Quarrying

Xp Bonus

50%

Quarrying

Speed Bonus

50%

Skinning

Xp Bonus

50%

Skinning

Speed Bonus

50%

Archaeology

Xp Bonus

50%

Archaeology

Speed Bonus

50%

Herbalism

Xp Bonus

50%

Herbalism

Speed Bonus

50%

Harvesting

Xp Bonus

50%

Harvesting

Speed Bonus

50%

Fishing

Xp Bonus

50%

Fishing

Speed Bonus

50%

Fishing

Success Rate Bonus

50%

Carpentry

Xp Bonus

50%

Carpentry

Speed Bonus

50%

Blacksmithing

Xp Bonus

50%

Blacksmithing

Speed Bonus

50%

Stonemasonry

Xp Bonus

50%

Stonemasonry

Speed Bonus

50%

Tailoring

Xp Bonus

50%

Tailoring

Speed Bonus

50%

Leatherworking

Xp Bonus

50%

Leatherworking

Speed Bonus

50%

Armor Smithing

Xp Bonus

50%

Armor Smithing

Speed Bonus

50%

Jewel Crafting

Xp Bonus

50%

Jewel Crafting

Speed Bonus

50%

Weapon Smithing

Xp Bonus

50%

Weapon Smithing

Speed Bonus

50%

Alchemy

Xp Bonus

50%

Alchemy

Speed Bonus

50%

Cooking

Xp Bonus

50%

Cooking

Speed Bonus

50%

Gathering

XP Bonus

25%

Gathering

Speed Bonus

25%

Crafting

XP Bonus

25%

Crafting

Speed Bonus

25%

Gold Bonus

 

15%

XP Bonus (total)

 

300%

XP Bonus (from equipments)

 

50%

Attack Bonus

 

10%

Attack Bonus against all classes

 

10%

Attack Bonus against a class

 

20%

Attack Bonus against all monsters

 

25%

Attack Bonus against a monster fam

 

30%

Defense Bonus against all classes

 

15%

Defense Bonus against a class

 

20%

Defense Bonus against all monsters

 

30%

Defense Bonus against a monster fam

 

40%

HP Drain Bonus

 

10%

MP Drain Bonus

 

10%

MP Damage Bonus

 

10%

BP Bonus Per Kill

 

5

Weight Bonus

 

5000

Weapon Defense (Dagger, Bow etc)

 

50

Elemental Resistance (Fire, Ice, Poison)

 

300

 

[Soulbound Adjustments]

Unique items will be binded to your account on +7 or higher grades instead of +6.

Epic items will be binded to your account on +8 or higher grades instead of +7.

Rare items will be binded to your account on +9 or higher grades instead of +8. (9 and higher grades are currently locked.)

Items with soulbound won’t be unbinded with the patch. Only new items will be binded to your account on mentioned item grades.


 

[WEAPON ADJUSTMENTS]

Click to see updated weapon infographics.

 

Updated attack ranges of weapons:

 

Daggers: 1 m

Bows: 32+ m

Staves: 1 m (for the physical hits only, spells have their own ranges)

One-handed Swords: 1,5 m

Two-handed Swords (Greatswords): 2 m

One-handed Axes: 1 m

Two-handed Axes (Greataxes): 1,5 m

One-handed Clubs and Hammers: 1,5 m

Two-handed Clubs and Hammers: 1,5 m (Ancient Sledgehammer and Stormbringer -> 2m)

Spears: 2,5 m

Polearms: 2,5 m

Maces: 1 m

 

** Adjusted the attack powers of rare and common items.

All unique items require level 70 with this patch.


 

[Daggers]

Elemental damage of common daggers has been decreased by approximately 10.

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

 

Soulburner

  • Updated and added to the game. (It’ll be activated soon)

Dark Mamba

  • MP Bonus has been increased. (100 -> 200).

Deathwish

  • Life leech bonus has been increased. (%1 -> %2).
  • “Required dexterity” has been increased. (230 -> 238).

Jade Dagger

  • Attack bonus against Rogues has been added (%5).
  • Accuracy has been increased (1 -> 1,2).
  • “Required dexterity” has been decreased (238 -> 228).

Enhanced Jade Dagger

  • Attack bonus against Rogues has been added (%7).
  • Accuracy has been increased (1 -> 1,4).
  • “Required dexterity” has been decreased (240 -> 230).
  • “Required level” has been increased (65 -> 70).

Dagger of Balance

  • Attack power has been increased (87 -> 92).
  • HP Bonus has been increased (160 -> 200).
  • “Required level” has been increased (60 -> 70).
  • “Required dexterity” has been increased (204 -> 228).

Hatred Blade

  • “Required level” has been decreased (65 -> 60).

Greed / Enhanced Greed

  • Ice Resistance has been added (12). 


 

[Bows]

Elemental damage of common bows has been decreased by approximately 10.

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Attack ranges of Skullhorn, Crossbow, Arbalest, Reflex Bow, Shortbow and Swift Shooter have been decreased (35m -> 34m)

 

Penetrator

  • Updated and added to the game. (It’ll be activated soon)

Mystic Bow

  • Added to the game. (It’ll be activated soon)

Viper Bow / Enhanced Viper

  • XP and Gold bonus have been increased (%5 -> %7).

Elven Bow

  • Attack range has been increased (42m -> 44m).
  • Bow defense has been increased (8 -> 10).
  • Intelligence bonus has been removed. 

Warbow

  • Physical defense bonus has been increased (30 -> 40).
  • HP Bonus has been increased (160 -> 200).
  • Accuracy has been increased (1,1 -> 1,2).
  • Spear defense has been added (10).
  • Axe, Club and Mace defense bonuses have been increased (8 -> 10).
  • “Required dexterity” has been increased (204 -> 230).

 

Vixen

  • “Required level” has been decreased (65 -> 60).

Enhanced Heartseeker

  • Attack power has been increased (118 -> 120).
  • Attack range has been increased (36m -> 38m).


 

[Shields]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Shield of the King

  • Updated and added to the game. (It’ll be activated soon)

Celestial Shield

  • “Required strength and health” have been increased (72 -> 80)
  • Adjusted the strength, intelligence and magic bonuses 

(-20 -> +10, -10 -> +10, -10 -> +10).

Judgment Shield

  • “Required intelligence” has been removed. 
  • “Required health” has been added. 

Equalizer

  • Physical defense bonus has been increased (160 -> 360).
  • Bow defense has been increased (20 -> 30).
  • “Required intelligence” has been removed. 
  • “Required health” has been added. 
  • Poison resistance, Curse resistance and Holy damage resistance have been removed. 
  • Fire resistance, Ice resistance and Lightning resistance have been added.

 

Shield of Hope

  • Physical defense has been decreased (315 -> 300).
  • “Required Strength and Health” have been increased (84 -> 92).
  • Axe defense has been removed. 
  • Spear defense has been removed. 
  • Adjusted the sword, club and mace defenses. 
  • Health bonus has been increased (10 -> 30).

 

Shield of Prophecy

  • Physical defense has been increased (160 -> 260).
  • “Required intelligence” has been removed. 
  • “Required strength and health” have been added. 
  • Fire resistance, ice resistance and lightning resistance have been increased (40 -> 80)

 

Shield of Precision

  • Physical defense has been decreased (315 -> 300).
  • Dagger defense has been decreased (20 -> 10).
  • Adjusted the axe and spear defenses.
  • “Required strength and health” have been increased (84 -> 92)

 

Rogue Shield

  • “Required health” has been increased depending on item grades.

 

Warlock’s Shield

  • Physical defense has been increased (160 -> 200)
  • Reflect damage has been removed (%10 -> 0)
  • Bow defense has been increased (8 -> 16).
  • Dagger defense has been added (16).
  • Sword defense has been removed (16 -> 0)

 

Battle Mage’s Shield

  • Physical defense has been increased (140 -> 160)
  • Reflect damage has been removed (%5 -> 0)
  • Sword defense has been removed (16 -> 0)
  • Dagger defense has been added (8).
  • Axe and spear defense bonuses have been decreased (16 -> 12)
  • “Required level” has been added (60).

 

Roar of the Lion

  • Fire, Ice and Lightning resistances have been increased (20 -> 40).

 

Enhanced Defender

  • Defense bonus against warriors and rogues have been increased (%4 -> %5).


 

[Maces]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Sermon’s Scepter

  • Updated and added to the game. (It’ll be activated soon)

King’s Ornate Hammer

  • Attack power has been decreased (97 -> 87)
  • MP Bonus has been added (250).
  • Bow defense has been increased (4 -> 15).
  • Dagger defense has been added (15).
  • Poison resistance has been decreased (40 -> 20).
  • Defense bonus against warriors has been removed (%5 -> 0)
  • “Required strength and intelligence” have been decreased (112 -> 88, 162 -> 156)

Heirloom of Kaleb

  • Attack power has been decreased (115 -> 95)
  • Lightning resistance has been decreased (30 -> 20).
  • Fire and Ice resistances have been removed (30 -> 0)
  • Axe, Sword, Club and Mace defense bonuses have been added (15)
  • “Required strength and intelligence” have been decreased (92 -> 88, 174 -> 156)

 

Hell’s Scream

  • Attack power has been decreased (102 -> 82)
  • Health bonus has been removed (10 -> 0)
  • HP Bonus has been increased (100 -> 200)
  • MP Bonus has been added (200).
  • Spear defense has been added (10).
  • Fire resistance has been added (20).
  • “Required dexterity” has been removed (60 -> 0)
  • “Required strength and intelligence” have been decreased (84 -> 80, 184 -> 156)

Frozen Mace

  • Attack power has been decreased (106 -> 96)
  • Bow defense has been removed (4 -> 0)
  • XP and Gold bonuses have been removed (%5 -> 0)
  • Attack bonus against rogues has been removed (%3 -> 0)
  • MP Bonus has been added (150).
  • Lightning resistance has been added (30).
  • Defense bonus against mages has been added (%5).
  • “Required intelligence” has been decreased by 6. 
  • “Required level” has been added (60).

Enhanced Frozen Mace

  • Attack power has been decreased (109 -> 99)
  • Bow defense has been removed (5 -> 0)
  • XP and Gold bonuses have been removed (%10 -> 0)
  • Attack bonus against rogues has been removed (%5 -> 0)
  • MP Bonus has been added (200).
  • Lightning resistance has been added (40).
  • Defense bonus against mages has been added (%7).
  • “Required intelligence” has been decreased by 6.
  • “Required level” has been added (60).

Annihilator

  • Attack power has been decreased (117 -> 103).
  • Defense bonus against bosses has been removed (%10 -> 0).
  • Attack against all monsters has been added (%10).
  • “Required dexterity” has been removed (60 -> 0)
  • “Required strength and intelligence” have been decreased (160 -> 72, 140 -> 124)

 

Enhanced Annihilator

  • Added to the game. (It’ll be activated soon)

 

[Staves]

Elemental damages of common staves have been decreased (40 -> 20).

Elemental damages of rare staves have been decreased (50 -> 30).

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Razu’s Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Fire Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Frost Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Thunder Staff

  • Updated and added to the game. (It’ll be activated soon)

Luna’s Fire Rod

  • Bow defense has been added (10).
  • Fire damage has been increased (60 -> 64).

Luna’s Glaze Rod

  • Dagger defense has been added (10).
  • Ice damage has been increased (60 -> 64).

Luna’s Flash Rod

  • Bow defense has been added (5).
  • Dagger defense has been added (5).
  • Lightning damage has been increased (60 -> 64).

Hysterial Staff

  • Fire, Ice and Lightning damages have been decreased (60 -> 55).
  • Fire, Ice and Lightning resistances have been decreased (30 -> 10).
  • “Required level” has been added (65).

Enhanced Hysterial Staff

  • Fire, Ice and Lightning damages have been decreased (64 -> 60).
  • Fire, Ice and Lightning resistances have been decreased (40 -> 20).
  • “Required level” has been added (65).

Spiked Cane

  • Intelligence bonus has been increased (10 -> 20).
  • Fire damage has been decreased (60 -> 50).
  • Fire resistance has been removed (20 -> 0).
  • Poison, Curse and Holy damage resistances have been added (20).

Windcaller

  • Health bonus has been increased (10 -> 20).
  • Ice damage has been decreased (60 -> 50).
  • Fire, Ice and Lightning resistances have been removed (10 -> 0).
  • Poison, Curse and Holy damage resistances have been added (20).

Druid Staff

  • Lightning damage has been decreased (60 -> 50).
  • Poison, Curse, Holy damage resistances have been increased (10 -> 20).


 

[One-handed Swords]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Angelic Sword

  • Updated and added to the game. (It’ll be activated soon)

Jade Sword

  • Attack power has been increased (98 -> 112).
  • Poison resistance has been increased (20 -> 40).
  • Dagger defense has been added (10).
  • Bow defense has been added (10).
  • Attack bonus against warriors has been removed (%5).
  • Attack bonus against rogues has been added (%5).
  • “Required intelligence” has been removed (52 -> 0).

Scimitar

  • Attack power has been increased (96 -> 108).
  • Accuracy has been increased (0,8 -> 1).
  • Dexterity bonus has been increased (10 -> 20).
  • Mana burn has been added (%3).
  • Fire and Ice resistances have been added (30).
  • Attack bonus against mages has been added (%5).
  • “Required dexterity” has been removed (60 -> 0).

Swiftblade

  • Attack power has been increased (92 -> 94).
  • Club defense has been increased (4 -> 8).
  • Mace defense has been increased (4 -> 8).
  • Mana leech has been added (%1).
  • “Required level” has been added (60).

Enhanced Swiftblade

  • Club defense has been increased (5 -> 10).
  • Mace defense has been increased (5 ->10).
  • Mana leech has been added (%3).
  • Poison resistance has been decreased (42 -> 40).
  • “Required level” has been added (60).

Last Letter

  • Attack bonus against mythical monsters has been added (%10).

 

[Two-handed Swords]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare items have been decreased 

(Common -> 64, Rare -> 74).

 

Sword of Terror

  • Updated and added to the game. (It’ll be activated soon)

Imperator

  • Updated and added to the game. (It’ll be activated soon)

Gunnar’s Sabre

  • Attack power has been increased (172 -> 176).
  • Dexterity bonus has been increased (10 -> 20).
  • Poison resistance has been increased (20 -> 40).
  • Attack bonus against rogues has been decreased (%10 -> %5).
  • Defense bonus against rogues has been added (%5).
  • “Required dexterity” has been removed (66 -> 0).

 

Cannibal’s Blade

  • Attack power has been increased (166 -> 174).
  • HP Bonus has been added (250).
  • Bow defense has been removed (5 -> 0).
  • Lightning resistance has been increased (40 -> 80).

Jeremias’ Claymore

  • Attack bonus against mages has been decreased (%5 -> %3).
  • “Required level” has been added (60).

Enhanced Jeremias’ Claymore

  • “Required level” has been added (60).

Arch Sword

  • Attack power has been increased (156 -> 160).

Tabarise

  • Attack power has been increased  (152 -> 154).

Cursed Blade

  • Attack power has been increased  (134 -> 138).

 

[One-handed Axes]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Dragon Slayer

  • Updated and added to the game. (It’ll be activated soon)

Avenger

  • Attack power has been decreased (107 -> 104).
  • Strength bonus has been added (10).
  • Poison damage has been increased (40 -> 50).
  • Curse and Lightning resistances have been removed (20 -> 0).
  • Poison resistance has been added (20).
  • Attack bonus against all monsters has been increased (%3 -> %5).
  • “Required dexterity” has been removed (64 -> 0).

Enhanced Doombringer

  • Attack power has been increased (97 -> 98).
  • Spear defense has been increased (8 -> 10).
  • Life leech bonus has been increased (%1 -> %3).

Eternal Axe

  • Attack power has been increased (88 -> 90).

 

[Two-handed Axes]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare axes have been decreased 

(Common -> 64, Rare -> 74).

Axe of Miracle

  • Updated and added to the game. (It’ll be activated soon)

Overseer

  • Attack power has been increased (181 -> 183).
  • Bow defense has been removed (4 -> 0).
  • Sword defense has been added (10).
  • Lightning damage has been increased (80 -> 92).
  • Attack bonus against all monsters has been removed (%10 -> 0).
  • Attack bonus against warriors has been added (%3).
  • “Required dexterity” has been removed (64 -> 0).

Axe of Destruction

  • Attack power has been decreased (184 -> 182).
  • Poison damage has been increased (80 -> 92).
  • Attack bonus against priests has been increased (%5 -> %7).

Ruby Axe

  • Attack power has been decreased (176 -> 174).
  • Fire damage has been increased (80 -> 92).
  • Attack bonus against rogues has been removed (%3 -> 0).
  • Battle point bonus has been added (1).

Enhanced Ruby Axe

  • Attack power has been decreased (180 -> 178).
  • Fire damage has been increased (80 -> 100).
  • Attack bonus against rogues has been removed (%5 -> 0).
  • Battle point bonus has been added (2).

Pole Axe

  • Attack power has been increased (159 -> 164).

Enhanced Pole Axe

  • Added to the game. (It’ll be activated soon)


 

[One-handed Clubs]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Maelstrom

  • Updated and added to the game. (It’ll be activated soon)

Nighthorror

  • Attack power has been increased (79 -> 104).
  • Accuracy has been increased (1,1 -> 1,2).
  • Bow defense has been removed (4 -> 0).
  • Mana leech bonus has been added (%3).
  • Attack bonus against rogues has been removed (%5 -> 0).
  • Fire, Ice and Lightning resistances have been added (20).
  • “Required intelligence” has been removed (78 -> 0).
  • “Required strength” has been increased (98 -> 168).

Matta’s Warhammer

  • Attack power has been increased (69 -> 92).
  • Dagger defense has been added (10).
  • Attack bonus against bosses has been removed (%10 -> 0).
  • “Required intelligence” has been removed (70 -> 0).
  • “Required strength” has been increased (114 -> 154).

 

[Two-handed Clubs]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common two-handed clubs have been decreased (Common -> 64).

Ancient Sledgehammer

  • Updated and added to the game. (It’ll be activated soon)

Stormbringer

  • “Required intelligence” has been removed (50 -> 0).
  • “Required strength” has been increased (224 -> 238).


 

[Spears]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Vanquisher

  • Updated and added to the game. (It’ll be activated soon)

Lance of the Champion

  • Attack power has been increased (103 -> 115).
  • Life leech has been increased (%1 -> %2).
  • Strength bonus has been added (10).
  • Poison damage has been increased (40 -> 50).
  • Attack bonus against Arachnida, Flying Creatures and Mythical creatures has been removed (%10 -> 0)
  • “Required dexterity” has been removed (66 -> 0).

 

Mithril Spear

  • Attack power has been increased (110 -> 112).
  • Lightning damage has been increased (40 -> 50).
  • “Required dexterity” has been removed (66 -> 0).

 

Harpoon

  • Attack power has been increased (99 -> 102).
  • Dagger defense has been increased (4 -> 5).
  • “Required dexterity” has been removed (62 -> 0).

 

Enhanced Harpoon

  • Attack power has been increased (101 -> 108).
  • Dagger defense has been increased (4 -> 10).
  • “Required dexterity” has been removed (62 -> 0).

 

Brutal Impaler

  • Attack power has been increased (97 -> 100).
  • “Required dexterity” has been removed (64 -> 0).



 

[Polearms]

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare polearms have been decreased

(Common -> 64, Rare -> 74).

Reaper

  • Updated and added to the game. (It’ll be activated soon)

Kaleb’s Hate

  • Strength bonus has been added (5).
  • Mana burn has been added (%2).
  • Attack against Undeads has been removed (%10 -> 0).
  • Attack bonus against all monsters has been removed (%5 -> 0).

 

War Scythe of the Damned

  • Attack power has been decreased (177 -> 174).

Enhanced War Scythe

  • Added to the game. (It’ll be activated soon)


 

[ARMOR ADJUSTMENTS]

Required Intelligence of Priest Imperial Armors have been decreased by 15. 

Required Intelligence of Priest Elite Armors have been decreased by 11. 

Required Intelligence of Priest Heavy Plate Armors have been decreased by 10. 

Required Intelligence of Priest Plate Armors have been decreased by 11. 

Required Intelligence of Priest Heavy Leather Armors have been decreased by 5. 

 

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